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Basic Rules:
1. Games are played on the 'CornerDefense' map with 4 players. 2. The object of the game is to defend your own corner while attempting to score on your opponents' corners. Once someone has conceded 10 goals they are eliminated. 3. The game is played with 'speedball'. This means you must hold shoot at all times. Collecting the ball without holding shoot, even for a split second, is considered a foul (discussed below). 4. At the start of a game the host must random the teams. The game is then started once all players are ready by using /reset or /resetc. 5. The initial ball spawn, both when the game starts and after a player is eliminated, is a free ball which may be collected by anyone. 6. All other ball spawns must be collected by the player that conceded the previous goal. 7. When there are only two players left in the game, each player must be diagonally opposite to the other. If they are not, one player must switch so that they are. 8. A player may request a pause when the ball is not in play, e.g. after a goal has been scored and the ball spawn has yet to be collected. After each pause the game must be respawned. Fouls and Penalties: 1. If a player collects the ball without holding shoot, even for a split second, they must score an own goal and will be the first to collect the following ball spawn. 2. If a player collects the ball spawn when it is not their turn, they must score an own goal and will be the first to collect the following ball spawn. 3. If a player scores on an empty corner where another player was eliminated, they must score an own goal and will be the first to collect the following ball spawn. 4. 'Teaming' is strictly forbidden. Teaming can involve one or more players. Teaming includes any combination of the following: a) persistent blocking for another player. b) defending another player's corner. c) repeatedly not shooting at a player's open goal. d) purposely not shooting at a particular player throughout one or more games. e) helping a player attack another player. Teaming is likely to result in a league ban. Additional Rules: 1. If a player concedes a goal following a foul, their score limit will be increased by 1 for each occurrence, e.g. on the first occurrence their score limit will be increased to 11, on the second occurence their score will be increased to 12, etc. 2. If a player appears to lag out or spike during play and they concede a goal, the point should be replayed with their score limit increased by 1. 3. Players who leave the game or lag out before they are eliminated must be given at least 2 minutes to return. If they do not return within 2 minutes they are eliminated and the game must continue. 4. Players must not switch teams at any time unless it is to be diagonally opposite their opponent when there are only 2 players remaining. |
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Basic Rules:
1.Games are played on any of the Survivor maps with 12 players. 2. The object of the game is to avoid being the last player to touch the ball in each round. Each round lasts exactly one minute. The ref will /random before the game starts. 3. The last player to touch the ball in each round is eliminated. 'Touching' the ball will generally be determined by the bot unless it is clear the bot is incorrect. Incorrect bot calls will be clarified by the ref. Touching the ball through a wall counts. 4. Each round is started by a player being called 'up' to collect the ball spawn. This player is announced before the round starts by the ref. The round starts after the ref has typed '!321'. 5. The order of 'up' players is determined by the F2 list in game. 6. Whoever last touched the ball must continue to attempt to collect and shoot the ball at other players until they succeed or the round finishes. 7. The final begins when only two players remain. The final is similar to a tennis deuce in that one player must win by two rounds in order to win the game. The players take turns being 'up' until one player is ahead by two rounds. This will continue indefinitely until one player is victorious. 8. Players may request a 30 second pause between rounds by saying '30'. If the ref approves, the next round will be delayed for 30 seconds. When 30 seconds have elapsed the game will continue whether the player is ready or not. Fouls and Penalties: 1. The 'up' player has 10 seconds to collect the ball spawn. If 10 seconds elapse and the ball spawn has not been collected, the 'up' player is eliminated. 2. If a player who is not 'up' collects the ball spawn they will be eliminated from the game. 3. Players must not waste time. Wasting time includes, but is not limited to: avoiding shooting the ball at opponents, taking too long to collect the ball, purposely shooting the ball away from play, and holding the ball for an excessive amount of time. Time wasters will receive one warning and on the second occurrence will be eliminated. 4. Teaming is strictly forbidden. You must avoid helping other players by any means. Teaming is likely to result in a league ban and elimination from the game. 5. Players must not change teams unless instructed by a ref. Doing so will result in elimination from the game. |